With Street Fighter 5’s success and with the upcoming DLC (downloadable content) expansion character ED revealed, Capcom’s competitive fighting game will be the talk of the town for awhile.
But before all these money-grabbing DLC, the ULTRA MEGA SUPER expansions and the online play, we used to play in our couches with our friends (or girlfriend, if you had one) doing the down+up punch Ryu to Dhalsim and E.Honda — Street Fighter II TURBO.
The game is your standard Player 1 vs CPU/Player 2 fighting game. You have 12 characters to choose from, including four of the bosses from the original game. They are now playable and have their own strengths and weaknesses, just like the original cast of fighters.
Some are quick and agile, while others are slow but powerful. In between those you have the fighters which have compromising attributes, having moderate speed and strength.
Characters and locations are now more colorful and vibrant in comparison to the first Street Fighter II game. Graphically, the game was extremely strong on release and even now it has dated very well. Controlling each of the characters is an absolute joy.
Each character moves and plays in a completely different way (apart from Ryu and Ken), giving players a wide choice of different styles to pick from. The boost in speed is also a welcome addition as it makes the action flow at a faster pace – all carried out without a hint of slowdown. With such large characters, Street Fighter II TURBO is a game that really deserves recognition.
This game was fantastic when it was released, but it doesn’t hold up so great to current gen titles. I actually find that the Genesis version plays better (with a 6-button controller), though the SNES version definitely looks and sounds better.
Modern fighters (Street Fighter IV, Mortal Kombat 9, etc.) have actually made big improvements over their 16-bit predecessors to the point of almost making them obsolete. But still, back in the day, this was one of your go-to games to trash-talk your friends and your brother.